That’s an amazing achievement and just goes to show how gaming can make the world a better place and hopefully this research will get us one step closer to help those with dementia. Since its launch, 3.5 million people in 193 countries have played Sea Hero Quest and contributed the equivalent of 15,000 years of similar lab-based research. Assessing one’s spatial ability is an important stage in the diagnosis of the condition. To address this growing health threat, in 2016, we developed Sea Hero Quest for mobile to disrupt data collection methods and create the first global benchmark for how humans navigate. The developers, Glitchers, explains on their website that: RELATED: 20 Million PC Gamers are Heading to Consoles by 2022 – Report Now, the developers behind the game have revealed that it has generated the equivalent of 15,000 years of lab-based research in the fight against this devastating disease. The goal behind the game was to detect dementia and help identify those with signs of dementia early. In May 2016, Sea Hero Quest VR released for mobile devices, but it wasn’t just your run-of-the-mill mobile game.
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